![]() Saphira would break out of Team Meteor’s prison on her own and defeating 2 Team Meteor guards on her way out. Previously we used to make it so that Saphira would be kidnapped during the Tanzan mountain section. This helps with a bunch of annoying early game fight and makes Corey a whole lot easier. Collecting Onix with Sturdy and Stealth Rock. Kricketune solo’s Julia and is helpful later run. No longer capturing Poochyena/Mightyena but instead collecting the Kricketot in the Peridot Ward and then using Kricketune and Torchic/Combusken during the Julia split. A guaranteed EXP route all the way to Shelly. Collecting the WIDE LENS for Blaziken (99% accurate High Jump Kick is godlike) My favourite is going all the way up Ametrime Mountain and then teleporting all the way back to Fiore Mansion. ![]() It’s most notable timesave is Route 2 for sure. We conveniently use the great ball hidden on a rock in Beryl cave and fake out with Meowstic to capture Natu which has teleport. We capture a Natu in the Rhodochrine Jungle after we collect Corey’s Nidorina in the Beryl Cave. Serra, Samson, Charlotte, Titania and Hardy come to mind in this regard. We use rare candy Meowstic to level 50 before Serra, teaching Misty terrain and allowing us to change many fights in our favour with Prankster Misty Terrain. Some of the most significant timesave and changes are: This ends episode 18 and saves about 3 seconds over fighting the trainer (yes, I did this in my run lol). After defeating Hardy you can forfeit against the final trainer in his gym, fly back to Agate and bike back to the gym and then exit the gym immediately. There is another, very minor but very funny, use. This allows us to warp all the way back to the Grand Hall (where we last healed our Pokemon) and skips the maze section after El kidnaps Luna. This allows for some very interesting strats, like forfeiting against a Team Meteor grunt after the Radomus fight. ![]() There is also the option to forfeit trainer battles. This adds up significantly over the course of the run. Another big part of the update is the HP bars going down quicker. The AI seems to prefer status moves when on full HP. This update had a bunch of changes but the update to the AI is the most important one for the Speedrun. Bloo and I have worked together a LOT (thanks Discord).Ī very important aspect of this run is that it is done on E18 version/patch 2. A huge shoutout to Bloo123 and Dondon151 for coming up with a lot of the improvements and ideas/inspiration. My final time was 5 hours, 15 minutes and 57 seconds, saving 1 hour, 10 minutes and 48 seconds of my previous run.Ī lot of this timesave was possible because of the better routing, strats, gameplay, decision making, movement and execution. I have once again finally completed a new segmented speedrun of Pokemon Reborn.
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